Portfolio pieces ranging from vessels, to environments, to character design, to music/video works.

Software used: Blender, Maya, 3DS, Substance, Unity, Unreal, VR and traditional art methods.
Ship design; modeled in VR with Gravity Sketch, composed in Blender and textured in Substance Painter
Three additional renders from perspective to orthographic:
Winning model from MasterpieceVR's Remix Contest: Juggernaut in various settings:
Additional ship designs using VR, Blender, Maya, and Substance
Environmental and architectural designs using hand-sculpting with VR, Blender and Maya with texturing done by hand and with Substance.
Character and Creature designs using VR sculpting, hand-drawn concept process, and renderings inside Blender Cycles, VRay, and Unity.
Examples of traditional artworks made through drawing, painting, and mixed media: